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Showing posts with label disney. Show all posts
Showing posts with label disney. Show all posts

Friday, July 06, 2007

MUSIC REVIEW: Shallow rocks! (Together or Apart, they're Good!) And What's With All the Mud SYTYCD Fans? Summer TV IS HOT!

Shallow, It Isn't--SHALLOW is a rockers rock band.
Television in the Summer Heats Up and
..."So You Think You Can Dance" Once Again Begins to Generate Controversy and Mudslinging!


Their MySpace page says that they are broken up, yet apparently they just recently played a show together. Hence, it's confusing, but this rock/pop band out of Livermore, California, definitely is worth a listen. Any Place To Say is a powerful mix of anthem lyrics, rounded vibes and angst-driven vocals--in other words, a ROCK song. Bleed starts as a ballad but quickly morphs into something demanding and driven, a ballad with a bad-boy side. How Far pushes you to the edge and Ever Absent isn't, rather it's full of alternative based vocals, soothing but moving melodies and dips into pregnant pauses that suddenly explode into full-bodied, overarching beats, riffs, bass thrums and about-to-burst drums--in the best tradition of rock.

Shallow is anything but...I hope they do decide to
get back together, stay together or whatever is going on with them--this group belongs on stage. Check them out at
http://www.myspace.com/shallowrock



In other news--the world of television:


On the SYTYCD side of things, this week the dancers had time off (or so one can hope!) Meaning of course, that with the Fourth of July on their regular time slot, the show was pushed out a week. The fabulous fourteen will battle it out on the dance floor next week. And apparently, the mud is already slinging on the various message boards--as fans trash or testify for their favorite dancers against their least favorites.

It's gotten bad enough that Benji Schwimmer felt the need to defend his sister's talent on his blog and scold the naysayers. I don't follow the mudslinging, beyond what is commented on by those I watch and stay in touch with (like Nigel's comments last week on the show) but I agree that all the dancers are immensely talented and whatever advantage some of the siblings had has probably evaporated by now. Now it's up to their talent and their ability to win and keep a fan base, as we witnessed with the upsets last week.

For my part, my opinion is still that no one is safe. None of the dancers have built up enough of a fan base to really break out as a number one contender (much like last year during the midpoint.) In fact, since I judge by audience reactions and my own impressions on their emotional appeal (the dancers, that is) and image on the show, I'd say that so far, no 'stars' have emerged from the mix yet.

I mean, no dancer really has hit a level where they are so unbelievable in personality, image, dance, performance that you only focus on him or her (likely, it will be a him, considering the demographics of the show) when they are on stage--unable to take your eyes off them, even if they are with a partner.

This 'star' would be someone suddenly getting a lot of press and media attention, much like Ivan did near the end of the show, indicating that the person has some special quality that just hits right with media and public alike. It doesn't mean they are going to win, but it certainly helps--and will continue to help the dancer after they leave the show and continue to pursue their career. (You don't have to win the contest, to become the most successful! Ask any number of American Idol types...)

I haven't seen that person yet, though sadly, I saw glimpses of that quality in both Ricky and Jesus. I still see glimpses of it in many of the current dancers, but nothing that is full fledged media frenzy level yet.

I won't tell you my picks of that quality right now, since it might bias you or perhaps hurt them in some odd sort of backlash...but you can probably get an idea from how I've talked about various dancers over the course of my SYTYCD season 2 reviews.

Next week should be interesting on the show. As for upcoming things, Eureka! premiers, another fav of mine from last year (and hopefully, it won't go lame and jump the shark like Kyle XY did in its opener.) Also PainKiller Jane has fast become a fav, as has Blood Ties (Lifetime) and yes, I'm also hooked on Disney's Jetix's GET ED now, after finally having had a chance to see it. Grey's Anatomy has gotten kind of lame, especially with all the trash talk but also from the wimpy performances and whining from the characters--and so, I don't have a good feeling about next season. And the other new summer offerings from ABC, NBC and CBS (and Fox) haven't been that inspiring--some seem downright stupid, cruel or voyeuristic, especially these new reality game shows. Ugly Betty has definitely been a consistent winner though, even in reruns, they can manage to make any preposterous-looking-on-the-surface plot hang together and make perfect sense! (Kyle XY should take notes.)

I definitely like this new trend of putting on new (and often edgy or risky) shows during the summer months. The west and southwest are currently experiencing a heatwave...luckily, the stuff that's hot isn't just coming from outside...but coming from the networks, too!

Anyway, also upcoming later this summer, interviews with industry movers and shakers about the state of music, art and other things both offline and online, as well as profiles and coverage of more musicians, dancers and television shows. (Who knows, maybe Gordon Michael Woolvett will even finally get his interview responses back to me from his winning of the award, you never know!) ;)

In other words, lots of great stuff coming...hope you stick around to read some of it!

On that note, time for something cold to drink, it's already sweltering here...bye!

Have a great weekend!

CG Anderson
Aha! Blogolocious! Musings and Meanings of Non-Sensical Events...and Canada! (a music/art/dance/media review site)

Friday, May 18, 2007

Why are Great Games Great? Is it the Fun factor? The Tech? The Interface?

Great Games are Great Why?
Tell me!
Image, Fun, Interaction & You?

Instead of talking about a must-see band today, I decided to muse and mull something different. After all, the site's name is Musings and Meanings of Non-Sensical Events...and Canada. Well, I'm going to muse, and perhaps you can help me find some meaning. It may not be non-sensical, then again, what is sensible about many things that we, as human beings, do? As for Canada, well, this musing is international, so feel free to pipe in from whereever you are--Canada won't be an addendum to the US this time! (wink & LOL, sorry Canada, know it bothers you all when people lump you together with the USA.)

I do a lot of research into image, interaction, social identity in an online world, interface design, and other things--including what makes something 'beautiful' or 'fun' or 'innovative' or you-name-it. It's one reason this site is dedicated to music, art, dance and media issues. I find beauty here as well as innovation and that ever illusive 'fun' factor.

Those that read this blog regularly know that I often spoof Microsoft, Google, Disney and other big media players (you note I said 'media' not 'internet' as we are well beyond just 'internet' these days in our daily online lives.) They get spoofed not because of any real dislike for them, but because they are so big and powerful now that the effects they can have on the media world can be shattering. Or they can be innovative and uplifting. However, being big companies, they are about profit and loss (P&L) and if we, those without power, don't constantly remind them that we, those that purchase and use their services, want fun, innovation and usefulness, then there is the likely chance that they will stop listening all together. Customer service departments you see and market research are money sinks rather than profit centers--hence, if big companies think they can get rid of the money sinks, they will.

What has this got to do with games, image or even you? Well, beyond the obvious things of you being a consumer/user, I'm talking about quality of life. This includes quality of life online as well as offline. Fun is a big part of that. Games are often a way to understand 'fun.' Plus, how you interact with games or online spaces is a big factor as well.

As for Image, many of you...in fact ALL of you...create your image and present it to others, online or offline. If you are an artist (any genre, any form) then understanding how to create your image and how to present it to others as well as what effects it has on others will help you succeed or fail in your artistic pursuit. Why do you think big companies spend so much time and money on Branding? They know it matters in ways that are hard to measure with current, past and future customers. Human beings are wonderfully complicated and yet both similar and unique. This is why companies try to appeal to particular demographics and why different art forms, music genres, games and of course sporting events exist. We are different. We are alike. We like different things. We band together to enjoy those things. Sometimes we change our minds and like something new or go back to something old. We're fickle and we change over time. It's natural.

But if you are trying to build a fanbase for your work, then you have the same headaches those big companies have with trying to retain their customers and find new ones. Image.


Except you don't have millions to spend on branding, marketing and research, or PR spinning when you mess up, do you? So you need to think even more carefully about how you present yourself to others and whether it has the intended effect.

So back to games. I've talked about marketing issues related to image. I've talked about design tools that make it easier to create your image online (without being a programmer.) So why am I blathering on about games? Or for that matter that interaction or design thing I mentioned?

Think about your presentation online. It's not just about putting up some photos of yourself and quickie bio, is it? You customize your webpage, your MySpace page or your blog, don't you? You should be thinking not just about 'what' you say and 'what images' you put up, but also about what colors you choose for your site, what songs/music you put on your site and on a deeper level, how viewers interact with the stuff you put up.

Now MySpace and Google Blogger pretty much give you standard interfaces (buttons, comment sections and so forth) so if you think carefully about how you customize there, you won't have many problems. (I've seen some sites that didn't think first, and you can't find the buttons, or other elements sit in front of them so you can't use them.)

Figuring out that interaction is also important. If you frustrate people by making it hard to contact you, or get to options on your page or you mislead them into following some trail that turns out to be bogus, then you are going to have major image problems. Don't piss off your potential and current fan base. Know what they like and want and do that, but without being false. Be true to yourself and your image, true fans will respect you for it and it will be easier to maintain a true image, even one that is evolving through the highs and lows of being an artist.

Again, games? Why games? OK, games are innovative almost by their very nature AND they have to think about interactions with the player and the interface design AND all the creative elements (visual, audio, narrative, everything.) A great game creates an emotional connection between the game and the player. It doesn't take million dollar special effects or 1000s of man hours of programming. Production quality always helps, but like some great cult TV shows, it doesn't always matter.

Games also innovate in how we see the world. The one thing that disappoints me across the web and software industry is the lack of cool, visual design innovations. They are out there, but you rarely see them. Big companies don't like risk and consumers too often are risk aversive, too. Consumers say they want intuitive design (which is great) but then companies decide that that means don't try anything new. What do we get? We get same-old, same-old web designs based on very standardized design principles and almost always using the same 2D desktop metaphor that Windows and Mac both use.

The idea of design standards was to give designers a better understanding of GOOD design..i.e. don't make it hard to use, don't make it so that people can't understand what it's for, make it easy to make a purchase, or find a bit of information...that sort of thing. It didn't mean look exactly like your neighbor, except for the branding graphics and the link titles. It didn't mean throw out other metaphors for visual design and only, ONLY use the flat, 2D desktop model. (No, adding buttons that have a more 3D kind of look, isn't 3D...having simulated depth use via a 2D screen is 3D.)

Games go for 2D and 3D. They go for new interfaces for the players, with heads up displays, new controls, feedback systems, you name it. They are trying out new ideas everyday and it's not bleeding over into the more general online space, which disappoints me. It should also disappoint you, since you and I are the ones that are missing out on perhaps something even better than what we have now.

Games know that the competition is tough. (It's not just a question of Windows or Mac, Yahoo! or Google.) Competition for artists is tough, too! Even more than the games market, you have to find ways to stand out and get noticed. You need, like a game or website, GREAT content (i.e. your art, your music, your dance, your writing...) How you present yourself (IMAGE) goes a long way to getting people to notice you, trust you and want to learn more about you.

As for creating a fun, compelling experience for your fanbase, that's a whole other subject. I still wonder what 'fun' truly is...and what it means to different people. For example, the games I like the most, enjoy the most don't tend to be FPS (first person shooter) games like Halo or Half Life. I actually love games like Mercury, Marble Madness, F-Zero GX, Frequency, Dragon's Lair, Space Ace and Asteroids. Some of them are old games, some newer.

I was impressed with Myst; it's visually stunning, but I tend to get frustrated on complicated, obtuse games like that, so the fun factor dropped. The game that totally immersed me and scared the daylights out of me was called Iron Helix. No blood. No gore. But it did manage to actually convince me that what was happening was real, even though I was remotely controlling a robot and couldn't get hurt. My adrenalin raced as 'something' closed in on me and I fled the space station (to save my robot.) I had to remind myself that it wasn't real. Good games just like good TV shows or films do that to you.

But what I find fun or exciting or real is likely quite different from someone else, hence, fun is hard to break down into a fixed formula and why being true to yourself in building your image is so important. Everyone is different and not everyone will like you or your stuff. It's not an insult to you. It's normal. You want to find the fans that will like your stuff and appreciate it.

How you present your image helps. So look at games you like, TV and film you like, music you like, colors you like, design you like, interactive processes you typically do (how you navigate around the web, or what you expect to find someone's website...) all this will help you figure out how to design your image.

As for games and fun, I'm going to ask you the question because I definitely want to hear from you on this one.

What games do you find fun? What music is fun? What sports? What dances? What books? Or magazines? Or comics/graphic novels? Do you play games on your phone? How do you deal with the tiny screen? How can it still be fun with a screen that small? That small screen drives me nuts! What sites do you like? And WHY? What makes them fun for your? Do you even care that all the web site designs out there tend to look alike? That all the computers tend to look alike as well?

Let me know, because I really do want to know your opinions, and this is purely informal--I just want your opinions since I'm still trying to figure this out. Afterall...We human beings are hard to understand and every little bit helps.


Have a great weekend!
CG Anderson